
Aegis Mech V2
Modeled and sculpted with Maya/ Zbrush. Textured and rendered with Maya Arnold












Sci fi Long Range Crossbow
Maya, Zbrush, and Substance Painter










Mechanical Gripper Model & Animation
Houdini, Redshift, Adobe After Effects
Mind Restoration
Maya, Zbrush, Marmoset Toolbag, Substance Painter, Adobe After Effects
Roger Deacons Mood Alteration
Maya Arnold, Adobe After Effects








Project Aegis: Mech Character
Mech character concept with Photoshop. Model and sculpt with Maya and Zbrush
Textured with Substance Painter 3D






Destroyed town walkthrough/ Unreal Engine 5
Contact Me
Get in touch with me for any inquiries or collaborations
